
Director of the University of the Arts London, Fashion, Textiles and Technology Institute (UAL, FTTI) with over £25m investment to date, Professor Harris was Director / PI of the Business of Fashion, Textiles and Technology (BFTT, £6m) one of nine Creative R&D Partnerships funded by the AHRC Creative Industries Clusters Programme (£80m, CICP, 2018-24) – and is Co-I on an EPSRC Digital Economy Network+ (2022-27) establishing a UK wide Virtual Production Network led by the University of York, and led DREEm: Digital, Regeneration and Experience Economy modelling (www.dreem.org.uk), funded by AHRC.
Professor Harris will talk about the UAL XR Research Lab in Textiles and Dress, a specialist research facility, which aims to advance research in the digital rendition of textiles and dress for integration into screen and real-time environments spanning wide ranging performance, gaming, cultural heritage, and live experiences. This specialist research facility is part of the UAL Fashion, Textiles and Technology Institute (UAL FTTI). Creating capacity for innovative, transdisciplinary practice-led research in VP/XR textiles and dress, partners include the Victoria and Albert Museum, Royal Shakespeare Company, Numerion Software and SONY.
To find out more visit arts.ac.uk

Trevor Jones is a Scottish-based artist and creative technologist whose work examines how blockchain and artificial intelligence are reshaping authorship and creative agency. He holds a Master of Fine Art from Edinburgh College of Art.
He first gained international recognition for his pioneering augmented reality interventions in national institutions and later became an early leader in blockchain-based art, with landmark works such as Bitcoin Angel. His practice spans traditional painting, digitally native systems, and immersive, interactive installations.
Jones' work explores faith, technology and the changing role of the artist as digital tools alter how art is made, owned and experienced. Through hybrid physical and digital participatory projects, he examines how authorship shifts when creative control is shared between artist, audience and machine.
To find out more visit trevorjonesart.com

Graham Hogg is the Strategy Director for Lateral North, a design, research and engagement collective based in Glasgow. The practice has a diverse range of work which includes representing Scotland at the Venice Biennale in 2016, developing the first atlas of Scotland in 100 years, creating immersive exhibitions and experiences throughout Scotland and beyond, and working with museums, galleries, artists, architects and community groups to creatively tell their story.
"Baile lagain - The Souter's Shop" is a digital immersive experience of a small shoe shop that has effectively been left as a time capsule since the souter passed away in the 1950's. With the building now requiring extensive repairs, a digital immersive experience will allow people to 'visit' a portal to the past, where the scanned building and objects are complemented by placing people within the stories of the past. The overall project explores themes of sustainability within heritage projects as well as within craft industries and how we can learn from the past to inform the future.
To find out more visit lateralnorth.com

Co-founded by Creative Director Pauline McCloy-Turtle and Technical Director Charles Turtle, SUUM Studio is a Glasgow-based creative design and digital arts studio specialising in immersive, 3D and real-time craft. The studio merges art, design and technology to create meaningful digital experiences that connect people, ideas and spaces. Alongside commissioned work, the studio is developing original IP in playable and immersive formats for music and cultural engagement. Their work is underpinned by Unreal Engine pipelines, audio-led design and a focus on participation, spatial storytelling and cultural experience.
SUUM.Studio has developed 'Artist Worldbuilder', their new platform concept, designed to help musicians and cultural organisations create persistent interactive digital worlds for their audiences. They will share their first designed experience within this platform, 'Save The Rave' - an interactive co-operative game set inside the world of Scottish techno pioneers Slam and their festival space The Slam Tent.
To find out more visit suum.studio

Malath Abbas is a designer, artist and creative producer based in Dundee, and a founding member of Biome Collective. His work explores immersive art, games and site-responsive experiences, with a focus on audience experience, partnerships and new forms of cultural storytelling.
Andy Truscott is a Dundee-based musician and sound artist whose work explores place, memory and emotion through layered composition. As a member of Biome Collective and one half of Kinbrae, he creates sound-led works that blend field recordings, instrumental performance and immersive audio.
Malath and Andy will reflect on more than 15 years of making work with sound, place and movement. Drawing on earlier location-based projects, Andy's place-based music practice, and Biome Collective's wider history of immersive storytelling, they will share lessons from past work, including the balance between creative ambition and technology, and the central role of audience experience and partnerships in shaping meaningful immersive projects. The talk culminates in The Game, a new immersive walking artwork exploring memory, football culture and place in Dundee.
To find out more visit biomecollective.com
Led by Edinburgh Futures Institute, the fourth CreativeTech Scotland Gathering brings together creative tech and data-driven innovation practitioners from across the creative industries to share, network, showcase their work and explore innovation within creative technology.
This event is supported by Edinburgh Futures Institute.