
Lok Pui Lo is a multidisciplinary artist, facilitator, and producer working across film, performance, music, and participatory experiences. She is the co-director of ESEA Creatives and also works with Be United, supporting organisations that amplify the voices of people of colour and encourage intercultural dialogue.
Lok's interest in detective narratives, mystery games, and reality shows inspires her to create an immersive experience, The Only Witness, in which players enter a fictional tech company to investigate the death of an AI researcher. As players piece together tangible evidence and question an AI witness, they begin to realise that the system itself may be reshaping the truth.
To find out more visit rcsinnovationstudio.com

Martin Joseph O'Neill is a multi-disciplinary artist, cultural strategist and creative producer working across socially engaged and community-embedded practice. He is also Artistic Director of The Stove Network in Dumfries, an award-winning, nationally recognised arts and community organisation working across Dumfries & Galloway. His artistic work spans film, sound, light, text, creative technology and immersive experiences.
'Nightbox' is an immersive, site-responsive audio experience that explores memory, place and what is lost when the spaces that shape us disappear. The work builds on Phanto Spectra - a previous Immersive Arts 'Experiment' project, which brought back to life the ghost illusion shows of Scotland's travelling Showpeople through site-specific sound and sensory storytelling.
To find out more visit rcsinnovationstudio.com

Lauren Hall is a multidisciplinary artist, academic and advocate whose work sits at the intersection of performance, social justice and disability arts. Drawing from applied theatre, devised performance and dramaturgy, their practice is rooted in co-creation and inclusive methods, working with communities to centre lived experience and reimagine who performance is for.
'Afterlight' will be an immersive educational experience for secondary school students, designed to open meaningful conversations about grief and loss. Through interactive gameplay, it will explore the emotional cycles of grief in a safe, creative space, helping young people build emotional literacy and resilience.
To find out more visit rcsinnovationstudio.com

Tanya Eloise Parker (she/her) is a creative web developer and notable fan of pigeons. Based in London, she focuses on experiences that educate and entertain. Ed Harrison is a designer, illustrator and wildlife artist. Through his creative practice, he creates experiences that connect people with the natural world, rooted in craft, conservation and collaboration.
'Wild Wings of Hope' in AR is a gentle, web-based augmented reality (AR) experience designed for hospice settings. The project combines traditional post and digital storytelling to complement existing papercraft activities. Using physical postcards as AR targets, a barn swallow swoops out of the postcard and into the room, taking users on a narrated journey from the UK to Africa. Narrated by storytellers Chief Gift Amu and Cara Silversmith, the experience follows this migratory path, exploring how small moments of nature connection can be brought to the bedside for those unable to access the outdoors.
To find out more visit immersivearts.uk/

Adrian Hon is a game designer, author, and former CEO and founder of Six to Start, where he co-created 'Zombies, Run!'. He led the design of Marvel Move, won Best of Show at SXSW, and worked on multiple projects with Disney Imagineering. Previously, he designed the Perplex City ARG and wrote two books: "You've Been Played", a critique of gamification, and the novel "A History of the Future in 100 Objects". Alex Macmillan is an engineer and hacker of software, hardware, audio and stories. Alex's novel, improvisational creations have enabled budget-constrained theatrical storytelling both in the UK and overseas. Alex is developing the rugged, networked, portable "multi-functional devices" that bring the Strandfall scenario to life.
'Strandfall' is a highly physical outdoor LARP (Live Action Role Playing game) that uses custom spatial computers. Players are survivors of a global disaster that has unleashed mysterious, deadly storms. For three hours, they investigate the origin of the storms and make fateful decisions about their future as individuals and as a community. Adrian and Alex will demo the technical platform that they're developing for their mesh-networked "storm sensor" spatial computers.
To find out more visit immersivearts.uk/

Dæmon Clelland (FKA TS DÆMON + Shrek666) is a Scottish artist and Creative Director whose multidisciplinary practice spans Live Art, music production, VR, and SFX drag. Their work functions as a "haunted metamorphosis," birthing fantastical figures that inhabit transitory spaces to interrogate patriarchal systems of representation. Clelland brings over a decade of experience in grassroots community organizing and welfare to their creative output. This research-led approach ensures their work remains deeply rooted in accessibility and socio-political critique. Through a transsexual lens, Clelland undresses perceptions of masculinity and "monstrosity," utilizing cutting-edge technology to build queer worlds defined by intimacy, spectacle, and the fragility of safety.
Emma Thompson is a Co-Director of From the Other, the Salford-based creative producers behind Fat Out, Samarbeta Music Residency, and the acclaimed Sounds from the Other City festival. A leader in value-driven, non-profit arts management, Emma specialises in innovative live music productions that champion underrepresented artists and grassroots culture.
'Charged Encounters': Through VR the audience embody avatars to traverse a spectrum of environments; from hostile city streets to dreamlike portals. This multi-path, multi-choice journey offers agency, and perspective using interactive roaming and gameplay to mirror and reimagine our contemporary socio-political landscape.
'No Silence, No Saints': Repurposing VR assets into a collective, multi-sensory space, the immersive theater show merges the energy of a club with the mechanics of a game. Utilising TouchDesigner, laser mapping, and haptic sound, the production uses AR prompts to invite the audience to co-create the visuals, transforming passive spectatorship into a radical, collaborative act of storytelling. As part of the Immersive Arts UK demo area at Creative Tech Scotland, Clelland will be presenting the VR prototype made during IA's experiment grant alongside a short documentary detailing the development of No Silence, No Saints.
To find out more visit immersivearts.uk/

Experience a live playable demo of Save The Rave, SUUM Studio's new immersive music world built in Fortnite using Unreal Editor for Fortnite (UEFN). Save The Rave features exclusive captured live performances by Slam DJs inside The Slam Tent, a digital world inspired by one of Scotland's most celebrated electronic acts and music spaces.
Visitors can explore the environment, experience interactive gameplay, and hear how the team is using game technology, real-time design and music partnerships to create new models for cultural engagement and global audience growth. The demo offers a hands-on look at how real-time platforms can transform music culture into immersive worlds, connecting audiences through play, participation and contemporary storytelling with global reach. The team will be on hand to discuss immersive design, creative pipelines, music partnerships and building playable cultural experiences.

Shuli is a product builder and researcher with a background in cognitive psychology, decision-making, and product development. After leading product at Judge.me, she became interested in a similar problem in live events: how to capture what people actually notice, value, and remember while the room is still warm. She is now building Yush, a platform for live event feedback and proof.
Yush helps recurring event teams capture the response moment before it disappears. Attendees scan a QR code and share quick emoji, short text, and optional photo reactions while the experience is still fresh. Those responses can then become a live reaction gallery, useful insight for organisers, and stakeholder-ready proof for recaps, future planning, sponsors, funders, or partners. At CTSG, Yush is being piloted as a lightweight way to capture what stood out on the day and how this year's new format is landing.
To find out more visit yushnow.com

Cécile seeks to curate meaningful opportunities for artists and designers to engage with share & repair initiatives across Scotland. She has been a community leader in this movement, holding key development roles at the Edinburgh Tool Library for the past 9 years. She also uses her business degree and designer mindset to support artists and creative studios development. Brendan is a designer and entrepreneur. He's the founder and creative director of the specialist design studio Ray Interactive and co-director of Lavatown Studios, a shared creative-tech hub based in Granton. His creative practice overlaps design, motion graphics, creative data visualisation, UX/UI and interactive and immersive art.
Cécile and Brendan are planning to retrofit classic overhead projectors for outdoor projection-mapping use. This environmentally conscious project seeks to amplify and further develop the open source innovative tool called the 'Visiophare', which explores how projection mapping spectacles could be more accessible, affordable and more fun. The near-term goal is to build a set of these projectors for creative practitioners and community groups in Scotland to experiment with.
Led by Edinburgh Futures Institute, the fourth CreativeTech Scotland Gathering brings together creative tech and data-driven innovation practitioners from across the creative industries to share, network, showcase their work and explore innovation within creative technology.
This event is supported by Edinburgh Futures Institute.