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ISO Design

Presenters Damien Smith, Verena Henn, Jack Burn

Room Hillwood Park

ISO's R&D unit isoLABS will demonstrate a range of recent prototypes exploring the digital capture of Artworks, fashion and architecture that explore new modes of audience engagement and how digital twins can extend exhibition design.

The studio creates large scale media installations and interactive attractions for clients internationally, across Cultural Heritage, the Arts, Broadcast and Brand experiences. Damien is a Masters design graduate of Glasgow School of Art and sits on the boards of arts and events charities SWG3 and Aproxima Arts.


New Media Scotland / Ray Interactive

Presenter Mark Daniels

Room Harrison Park

Atmosphere OS is an open-source toolkit, currently in development by Ray Interactive, for creating pop-up multi-sensory cinematic experiences. It enables film exhibitors to work creatively with intersecting datasets provided by guests, a chosen venue and the movie itself. The aim of the program is to experiment with various forms of creative technology to augment the experience of film, and create immersive events that re-imagine the concept of Atmospheric movie theatres from the early twentieth century.

Mark Daniels works with multiple disciplines on complex multi-layered projects for a wide constituency of stakeholders, and leads New Media Scotland, the national development agency fostering artist and audience engagement with all forms of new media practice. He is presently curating a series of commissions for the Music Hall in Aberdeen and also exhibitions for Edinburgh Science Festival.

Ray Interactive is a creative studio based in Leith, specialising in hybrid (digital + physical) interactive projects. As well as bringing their own ideas to fruition they regularly collaborate with organisations, creative companies and individuals to help realise ambitious projects. |



Presenter Locky Wright

Room Bruntsfield Links

The biggest barrier to mass robot adoption is their inability to feel the world around them. Touchlab is changing this by manufacturing an e-skin system thinner than human skin which can be wrapped around hard or soft robots to sense pressure, location, and direction in real-time. We are applying it to grand challenges that benefit existing and unrealised markets including dexterous grasping automation, medical avatars, and nuclear decommissioning. We are also proud to be a finalist in the global ANA Avatar XPrize competition, enabling teleoperated robot Avatars. Our technology is enabling the operator to feel exactly what the robot is feeling in a remote location, the touch of a loved one, a shared art performance or gaming experiences. Furthermore the system allows the operator to hear, see, speak, and touch through the robot.

It's time for robots to come out of their boxes, and into the real world. This will enable the revolution in physical robotics.


Playable Technology

Presenter Benjaman Schogler

Room The Meadows

Playable Technology's first in-house release is Beat Blocks, an app that enables you to build music in real time using Lego bricks. Blending AI and hands-on play you build loops using Lego by placing them in front of the camera on your iOS/iPadOS device. Beat Blocks will be launching later this year, but you can get hands-on with this musical marvel at the Creative Tech Scotland Gathering demo sessions. The Playable team will be on hand with the Lego so you can build your very own track.

Bricks mean Beats. Come and play!


Anarkik 3D

Presenter Anne Marie Shillito

Room Bruntsfield Links

Anarkik3DDesign just has to be tried to grasp the phenomenon of touching and feeling a virtual three dimensional form to understand the difference between grounded haptics and vibrotactile sensations. With our demo of haptic 3D modelling you experience both grounded 'force feedback' haptics and three degrees of movement that together deliver a real sense of touching digital objects.

Anarkik3DDesign is widely used by applied artists, providing them with an accessible, affordable 'semi-immersive' three dimensional environment in which to work creatively and with 'flow', to explore and develop ideas in a risk-free digital format that requires no physical materials. The sense of touch and 3D movement tap into our real-world expertise and tacit knowledge, making Anarkik3DDesign easy to learn and use.


Drake Music Scotland

Presenter Clare Johnston & Rick Bamford

Room The Meadows

Drake Music Scotland is the nation's leading arts organisation providing music making opportunities for people with disabilities. Our expertise in inclusive music technology and specialist teaching methods support people of all ages and a wide range of disabilities to play, learn and compose music independently.

We have some of our instruments available for you to see and try in order to demonstrate the ways in which accessible technology, together with accessible composition and composing strategies can open up the world of music performance to people who have experienced access barriers.


Applied Arts Scotland

Presenters Dr. Lynne Hocking & Maija Nygren

Room Bruntsfield Links

Applied Arts Scotland (AAS) is a membership organisation run by makers for makers to nurture the creative heart and soul of making practice. A volunteer Board does this with external project funding to provide creative and professional development activities & opportunities that support sustainable craft business practices. The AAS Digital Immersive Technologies and Craft Engagement (DISTANCE) Project explores the ways in which craft practitioners work with immersive technologies to share processes, outcomes and stories.

In this demonstration, Maija and Lynne will showcase - in 2D and 3D - the huge range of digital outcomes achieved, individually and collaboratively, by craft makers from diverse making disciplines participating in the DISTANCE Project.


Dimitrios Darzentas

Room The Meadows

Dimitrios Darzentas is a lecturer in the School of Computing at Edinburgh Napier University and formerly a multidisciplinary Research Fellow in the Mixed Reality Lab of the University of Nottingham. His work is situated at an intersection between Human-Computer Interaction and Design with a broad scope including Mixed Reality Technologies, Experience Design, MXR Storytelling and Cultural Heritage, Physical/Digital Service Design, Playful Interactions, Wellbeing, Sustainability and Political Engagement, among others.

The demo will focus on prior work on the applications of Photogrammetry in the creative sector and efforts to democratise its adoption, primarily accomplished through the creation of Scannerbox, an end-to-end resource for individual and SME creatives and cultural heritage institutions who wish to leverage the possibilities of accessible 3D scanning technologies for their work. Examples of work will include the Mixed Reality Storytelling Project, The Factory at the Tate project and the VRtefacts project.


Martin Disley

Room The Meadows

Martin Disley is an artist, researcher and creative technologist based in Edinburgh, Scotland. In his role at the Institute for Design Informatics he uses design to explore how Distributed Ledger Technology and Artificial Intelligence could transform our digital economy. In his independent visual practice he uses film and installation settings to present critical investigations into emerging data technologies.

Martin will present the results of a collaboration with the National Library of Scotland investigating how AI can be used to explore GLAM collections.



Presenters Jung In Jung, Paul Blackham

Room The Meadows

Sound of Light is a multiplayer sound performance project for VR using Oculus Quest's real-time hand tracking feature. The project aims to provide an intuitive teaching and learning experience through non-verbal and anonymous play focusing on physical movement and sound. Therefore, participants are encouraged to be creative to communicate with other players only using their hand gestures. At the demo, participants will learn how to play sound from an instructor in the virtual space and improvise together.

InGAME delivers innovative research and R&D support to games companies in the city of Dundee and beyond as part of the Creative Industries Cluster Programme, funded by the Arts & Humanities Research Council and part of the Industrial Strategy. Jung In Jung is an Affiliate Fellow (former Postdoctoral R&D Fellow in Interactive Engagement) at InGAME and Lecturer in Creative Computing at Abertay University. Paul Blackham is a Research Assistant at InGAME specialised in game art.

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Led by Creative Edinburgh in partnership with CodeBase, Edinburgh Futures Institute and Creative Informatics, the first Creative_Tech Scotland Gathering will bring together creative tech and data-driven innovation practitioners from across the creative industries to share, network, showcase their work and explore innovation within creative technology.

This event is supported by the Scottish Government Ecosystem Fund in connection with the Scottish Technology Ecosystem Review.

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